If you have bump channels, luminance channels, etc, be sure to also have these channels' checkboxes ticked.So under the Options tab, be sure to tick Use Polygon Selection. Since we baked down our model, we have a bunch of selection tags and multiple texture tags.If you do see seams in your final render, increase to 2px) Pixel Border set to 1 (adds 1px padding on your UV to avoid seams in your mesh.Supersampling set to 0 (if you're using shadow, you may want to increase this number). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |